AI Insights · Timothy · July 2024
Top 5 Co-op Games on Android in Ghana in Q2 2024
Discover the performance trends of the top 5 co-op games on Android in Ghana for Q2 2024, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2024, the top 5 co-op games on Android in Ghana demonstrated intriguing performance trends, according to data from Sensor Tower. Here is a detailed look at the weekly downloads, revenue, and active user metrics for these popular titles.
Stick Party 234 MiniGames by PlayMax Game Studio saw a gradual increase in weekly downloads, starting from 2.3K in early April and peaking at 3.7K by the end of the month. This was followed by a slight dip in May, but downloads picked up again in June, reaching around 2.9K. Weekly revenue for the game was relatively low, with occasional spikes, peaking at $4 in mid-June. Active users remained fairly stable, fluctuating between 24.5K and 30.4K throughout the quarter.
MONOPOLY GO! by Scopely experienced consistent weekly downloads, starting at 2.5K in early April and reaching up to 3.1K by the end of the month. Downloads saw a decline in May but rebounded in June, peaking at 2.9K. Weekly revenue showed a downward trend, starting at $262 in early April and decreasing to $155 by the end of June. The number of active users saw a steady increase, from 5.8K in early April to a peak of 7.9K in mid-June.
The Grand Mafia by Phantix Games had a fluctuating download trend, with a high of 3.4K in early April and a low of 1K at the end of May. Revenue remained relatively stable with minor fluctuations, peaking at $83 in late April. Active users for the game varied, starting at 8.9K in early April and peaking at 10K by the end of the month, followed by a decline and then a slight recovery in June.
Township by Playrix showed a steady download pattern, starting at 1.7K in early April and peaking at 2.6K by the end of June. Weekly revenue for the game was stable, with minor fluctuations, peaking at $343 in mid-April. Active users for Township showed a positive trend, starting at 11.8K and reaching 14.4K by the end of the quarter.
Real Racing 3 by ELECTRONIC ARTS experienced significant variations in downloads, with a peak of 3.9K in early May and a low of 1K in late June. Revenue for the game fluctuated, peaking at $17 in mid-May. Active users showed notable changes, starting at 8.6K in early April, peaking at 13.7K in early May, and then declining to 7.8K by the end of June.
For more detailed insights and data, visit Sensor Tower.